Built-in Skills
This file is automatically generated from java files. Do Not Edit It.
Introduction​
Skills are built-in modules, written in Java, that provide a set of related built-in variables and built-in actions (in addition to those already provided by GAMA) to the species that declare them. A declaration of skill is done by filling the skills attribute in the species definition:
species my_species skills: [skill1, skill2] {
...
}
Skills have been designed to be mutually compatible so that any combination of them will result in a functional species. An example of skill is the moving
skill.
So, for instance, if a species is declared as:
species foo skills: [moving]{
...
}
Its agents will automatically be provided with the following variables : speed
, heading
, destination
and the following actions: move
, goto
, wander
, follow
in addition to those built-in in species and declared by the modeller. Most of these variables, except the ones marked read-only, can be customized and modified like normal variables by the modeller. For instance, one could want to set a maximum for the speed; this would be done by redeclaring it like this:
float speed max:100 min:0;
Or, to obtain a speed increasing at each simulation step:
float speed max:100 min:0 <- 1 update: speed * 1.01;
Or, to change the speed in a behavior:
if speed = 5 {
speed <- 10;
}
Table of Contents​
advanced_driving, driving, fipa, MDXSKILL, messaging, moving, moving3D, network, physics, skill_road, skill_road_node, SQLSKILL,
advanced_driving
​
Variables​
current_index
(int
): the current index of the agent target (according to the targets list)current_lane
(int
): the current lane on which the agent iscurrent_path
(path
): the current path that tha agent followcurrent_road
(agent
): current road on which the agent iscurrent_target
(point
): the current target of the agentdistance_to_goal
(float
): euclidean distance to the next point of the current segmentfinal_target
(point
): the final target of the agentmax_acceleration
(float
): maximum acceleration of the car for a cyclemax_speed
(float
): maximal speed of the vehiclemin_safety_distance
(float
): the minimal distance to another drivermin_security_distance
(float
): the minimal distance to another driveron_linked_road
(boolean
): is the agent on the linked road?proba_block_node
(float
): probability to block a node (do not let other driver cross the crossroad)proba_lane_change_down
(float
): probability to change lane to a lower lane (right lane if right side driving) if necessaryproba_lane_change_up
(float
): probability to change lane to a upper lane (left lane if right side driving) if necessaryproba_respect_priorities
(float
): probability to respect priority (right or left) lawsproba_respect_stops
(list
): probability to respect stop laws - one value for each type of stopproba_use_linked_road
(float
): probability to change lane to a linked road lane if necessaryreal_speed
(float
): the actual speed of the agent (in meter/second)right_side_driving
(boolean
): are drivers driving on the right size of the road?safety_distance_coeff
(float
): the coefficient for the computation of the the min distance between two drivers (according to the vehicle speed - security_distance =max(min_security_distance, security_distance_coeff*
min(self.real_speed, other.real_speed) )security_distance_coeff
(float
): the coefficient for the computation of the the min distance between two drivers (according to the vehicle speed - safety_distance =max(min_safety_distance, safety_distance_coeff*
min(self.real_speed, other.real_speed) )segment_index_on_road
(int
): current segment index of the agent on the current roadspeed
(float
): the speed of the agent (in meter/second)speed_coeff
(float
): speed coefficient for the speed that the driver want to reach (according to the max speed of the road)targets
(list
): the current list of points that the agent has to reach (path)vehicle_length
(float
): the length of the vehicle (in meters)
Actions​
advanced_follow_driving
​
moves the agent towards along the path passed in the arguments while considering the other agents in the network (only for graph topology)
- returns: float
path
(path): a path to be followed.target
(point): the target to reachspeed
(float): the speed to use for this move (replaces the current value of speed)time
(float): time to travel
compute_path
​
action to compute a path to a target location according to a given graph
- returns: path
graph
(graph): the graph on wich compute the pathtarget
(agent): the target node to reachsource
(agent): the source node (optional, if not defined, closest node to the agent location)on_road
(agent): the road on which the agent is located (optional)
die
​
remove the driving agent from its current road and make it die
- returns: void
drive
​
action to drive toward the final target
- returns: void
drive_random
​
action to drive by chosen randomly the next road
- returns: void
proba_roads
(map): a map containing for each road (key), the probability to be selected as next road (value)
external_factor_impact
​
action that allows to define how the remaining time is impacted by external factor
- returns: float
new_road
(agent): the road on which to the driver wants to goremaining_time
(float): the remaining time
is_ready_next_road
​
action to test if the driver can take the given road at the given lane
- returns: bool
new_road
(agent): the road to testlane
(int): the lane to test
lane_choice
​
action to choose a lane
- returns: int
new_road
(agent): the road on which to choose the lane
path_from_nodes
​
action to compute a path from a list of nodes according to a given graph
- returns: path
graph
(graph): the graph on wich compute the pathnodes
(list): the list of nodes composing the path
speed_choice
​
action to choose a speed
- returns: float
new_road
(agent): the road on which to choose the speed
test_next_road
​
action to test if the driver can take the given road
- returns: bool
new_road
(agent): the road to test
driving
​
Variables​
lanes_attribute
(string
): the name of the attribut of the road agent that determine the number of road lanesliving_space
(float
): the min distance between the agent and an obstacle (in meter)obstacle_species
(list
): the list of species that are considered as obstaclesspeed
(float
): the speed of the agent (in meter/second)tolerance
(float
): the tolerance distance used for the computation (in meter)
Actions​
follow_driving
​
moves the agent along a given path passed in the arguments while considering the other agents in the network.
- returns: path
speed
(float): the speed to use for this move (replaces the current value of speed)path
(path): a path to be followed.return_path
(boolean): if true, return the path followed (by default: false)move_weights
(map): Weigths used for the moving.living_space
(float): min distance between the agent and an obstacle (replaces the current value of living_space)tolerance
(float): tolerance distance used for the computation (replaces the current value of tolerance)lanes_attribute
(string): the name of the attribut of the road agent that determine the number of road lanes (replaces the current value of lanes_attribute)
goto_driving
​
moves the agent towards the target passed in the arguments while considering the other agents in the network (only for graph topology)
- returns: path
target
(geometry): the location or entity towards which to move.speed
(float): the speed to use for this move (replaces the current value of speed)on
(any type): list, agent, graph, geometry that restrains this move (the agent moves inside this geometry)return_path
(boolean): if true, return the path followed (by default: false)move_weights
(map): Weigths used for the moving.living_space
(float): min distance between the agent and an obstacle (replaces the current value of living_space)tolerance
(float): tolerance distance used for the computation (replaces the current value of tolerance)lanes_attribute
(string): the name of the attribut of the road agent that determine the number of road lanes (replaces the current value of lanes_attribute)
fipa
​
The fipa skill offers some primitives and built-in variables which enable agent to communicate with each other using the FIPA interaction protocol.
Variables​
accept_proposals
(list
): A list of 'accept_proposal' performative messages in the agent's mailboxagrees
(list
): A list of 'agree' performative messages.cancels
(list
): A list of 'cancel' performative messages.cfps
(list
): A list of 'cfp' (call for proposal) performative messages.conversations
(list
): A list containing the current conversations of agent. Ended conversations are automatically removed from this list.failures
(list
): A list of 'failure' performative messages.informs
(list
): A list of 'inform' performative messages.proposes
(list
): A list of 'propose' performative messages .queries
(list
): A list of 'query' performative messages.refuses
(list
): A list of 'propose' performative messages.reject_proposals
(list
): A list of 'reject_proposal' performative messages.requests
(list
): A list of 'request' performative messages.requestWhens
(list
): A list of 'request-when' performative messages.subscribes
(list
): A list of 'subscribe' performative messages.
Actions​
accept_proposal
​
Replies a message with an 'accept_proposal' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
agree
​
Replies a message with an 'agree' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
cancel
​
Replies a message with a 'cancel' peformative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
cfp
​
Replies a message with a 'cfp' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
end_conversation
​
Reply a message with an 'end_conversation' peprformative message. This message marks the end of a conversation. In a 'no-protocol' conversation, it is the responsible of the modeler to explicitly send this message to mark the end of a conversation/interaction protocol.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
failure
​
Replies a message with a 'failure' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
inform
​
Replies a message with an 'inform' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
propose
​
Replies a message with a 'propose' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
query
​
Replies a message with a 'query' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
refuse
​
Replies a message with a 'refuse' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The contents of the replying message
reject_proposal
​
Replies a message with a 'reject_proposal' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
reply
​
Replies a message. This action should be only used to reply a message in a 'no-protocol' conversation and with a 'user defined performative'. For performatives supported by GAMA (i.e., standard FIPA performatives), please use the 'action' with the same name of 'performative'. For example, to reply a message with a 'request' performative message, the modeller should use the 'request' action.
- returns: unknown
message
(24): The message to be repliedperformative
(string): The performative of the replying messagecontents
(list): The content of the replying message
request
​
Replies a message with a 'request' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
send
​
Starts a conversation/interaction protocol.
- returns: msi.gaml.extensions.fipa.FIPAMessage
to
(list): A list of receiver agentscontents
(list): The content of the message. A list of any GAML typeperformative
(string): A string, representing the message performativeprotocol
(string): A string representing the name of interaction protocol
start_conversation
​
Starts a conversation/interaction protocol.
- returns: msi.gaml.extensions.fipa.FIPAMessage
to
(list): A list of receiver agentscontents
(list): The content of the message. A list of any GAML typeperformative
(string): A string, representing the message performativeprotocol
(string): A string representing the name of interaction protocol
subscribe
​
Replies a message with a 'subscribe' performative message.
- returns: unknown
message
(24): The message to be repliedcontents
(list): The content of the replying message
MDXSKILL
​
This skill allows agents to be provided with actions and attributes in order to connect to MDX databases
Variables​
Actions​
select
​
- returns: list<unknown>
params
(map): Connection parametersonColumns
(string): select string with question marksonRows
(list): List of values that are used to replace question marksfrom
(list): List of values that are used to replace question markswhere
(list): List of values that are used to replace question marksvalues
(list): List of values that are used to replace question marks
testConnection
​
- returns: bool
params
(map): Connection parameters
timeStamp
​
- returns: float
messaging
​
A simple skill that provides agents with a mailbox than can be filled with messages
Variables​
mailbox
(list
): The list of messages that can be consulted by the agent
Actions​
send
​
- returns: msi.gama.extensions.messaging.GamaMessage
to
(any type): The agent, or server, to which this message will be sent tocontents
(any type): The contents of the message, an arbitrary object
moving
​
The moving skill is intended to define the minimal set of behaviours required for agents that are able to move on different topologies
Variables​
current_edge
(geometry
): Represents the agent/geometry on which the agent is located (only used with a graph)current_path
(path
): Represents the path on which the agent is moving on (goto action on a graph)destination
(point
): Represents the next location of the agent if it keeps its current speed and heading (read-only). ** Only correct in continuous topologies and may return nil values if the destination is outside the environment **heading
(float
): Represents the absolute heading of the agent in degrees.location
(point
): Represents the current position of the agentreal_speed
(float
): Represents the actual speed of the agent (in meter/second)speed
(float
): Represents the speed of the agent (in meter/second)
Actions​
follow
​
moves the agent along a given path passed in the arguments.
- returns: path
speed
(float): the speed to use for this move (replaces the current value of speed)path
(path): a path to be followed.move_weights
(map): Weights used for the moving.return_path
(boolean): if true, return the path followed (by default: false)
goto
​
moves the agent towards the target passed in the arguments.
- returns: path
target
(geometry): the location or entity towards which to move.speed
(float): the speed to use for this move (replaces the current value of speed)on
(any type): graph, topology, list of geometries or map of geometries that restrain this moverecompute_path
(boolean): if false, the path is not recompute even if the graph is modified (by default: true)return_path
(boolean): if true, return the path followed (by default: false)move_weights
(map): Weights used for the moving.
move
​
moves the agent forward, the distance being computed with respect to its speed and heading. The value of the corresponding variables are used unless arguments are passed.
- returns: path
speed
(float): the speed to use for this move (replaces the current value of speed)heading
(float): the angle (in degree) of the target direction.bounds
(geometry): the geometry (the localized entity geometry) that restrains this move (the agent moves inside this geometry
wander
​
Moves the agent towards a random location at the maximum distance (with respect to its speed). The heading of the agent is chosen randomly if no amplitude is specified. This action changes the value of heading.
- returns: void
speed
(float): the speed to use for this move (replaces the current value of speed)amplitude
(float): a restriction placed on the random heading choice. The new heading is chosen in the range (heading - amplitude/2, heading+amplitude/2)bounds
(geometry): the geometry (the localized entity geometry) that restrains this move (the agent moves inside this geometry)on
(graph): the graph that restrains this move (the agent moves on the graphproba_edges
(map): When the agent moves on a graph, the probability to choose another edge. If not defined, each edge has the same probability to be chosen
moving3D
​
The moving skill 3D is intended to define the minimal set of behaviours required for agents that are able to move on different topologies
Variables​
destination
(point
): continuously updated destination of the agent with respect to its speed and heading (read-only)heading
(float
): the absolute heading of the agent in degrees (in the range 0-359)pitch
(float
): the absolute pitch of the agent in degrees (in the range 0-359)roll
(float
): the absolute roll of the agent in degrees (in the range 0-359)speed
(float
): the speed of the agent (in meter/second)
Actions​
move
​
moves the agent forward, the distance being computed with respect to its speed and heading. The value of the corresponding variables are used unless arguments are passed.
- returns: path
speed
(float): the speed to use for this move (replaces the current value of speed)heading
(int): int, optional, the direction to take for this move (replaces the current value of heading)pitch
(int): int, optional, the direction to take for this move (replaces the current value of pitch)heading
(int): int, optional, the direction to take for this move (replaces the current value of roll)bounds
(geometry): the geometry (the localized entity geometry) that restrains this move (the agent moves inside this geometry
network
​
The network skill provides new features to let agents exchange message through network.
Variables​
network_groups
(list
): The set of groups the agent belongs tonetwork_name
(string
): Net ID of the agentnetwork_server
(list
): The list of all the servers to which the agent is connected
Actions​
connect
​
Action used by a networking agent to connect to a server or as a server.
- returns: void
protocol
(string): protocol type (MQTT (by default), TCP, UDP): the possible value ares 'udp_server', 'udp_emitter', 'tcp_server', 'tcp_client', otherwise the MQTT protocol is used.port
(int): Port numberwith_name
(string): ID of the agent (its name) for the simulationlogin
(string): login for the connection to the serverpassword
(string): password associated to the loginforce_network_use
(boolean): force the use of the network even interaction between local agentsto
(string): server URL (localhost or a server URL)size_packet
(int): For UDP connection, it sets the maximum size of received packets (deafault = 1024bits).
execute
​
- returns: string
command
(string): command to execute
fetch_message
​
- returns: msi.gama.extensions.messaging.GamaMessage
has_more_message
​
- returns: bool
join_group
​
allow an agent to join a group of agents in order to broadcast messages to other membersor to receive messages sent by other members. Note that all members of the group called : "ALL".
- returns: void
with_name
(string): name of the group
leave_group
​
leave a group of agents. The leaving agent will not receive any message from the group. Overwhise, it can send messages to the left group
- returns: void
with_name
(string): name of the group the agent wants to leave
simulate_step
​
Simulate a step to test the skill. It must be used for Gama-platform test only
- returns: void
physics
​
Variables​
ang_damping
(float
): angular damplingcollisionBound
(map
): map describing the shape of the agent. format for sphere: ['shape'::'sphere', 'radius'::10.0]; for floor: ['shape'::'floor', 'x'::100.0, 'y'::100.0, 'z'::2.0]; if not defined, the shape attribute of the agent is used.friction
(float
): coefficient of friction of the agentlin_damping
(float
): linear damplingmass
(float
): mass of the agentrestitution
(float
): coefficient of restitution force of the agentvelocity
(list
): velocity of the agent
Actions​
skill_road
​
Variables​
agents_on
(list
): for each lane of the road, the list of agents for each segmentall_agents
(list
): the list of agents on the roadlanes
(int
): the number of laneslinked_road
(-199
): the linked road: the lanes of this linked road will be usable by drivers on the roadmaxspeed
(float
): the maximal speed on the roadsource_node
(agent
): the source node of the roadtarget_node
(agent
): the target node of the road
Actions​
register
​
register the agent on the road at the given lane
- returns: void
agent
(agent): the agent to register on the road.lane
(int): the lane index on which to register; if lane index >= number of lanes, then register on the linked road
unregister
​
unregister the agent on the road
- returns: void
agent
(agent): the agent to unregister on the road.
update_lanes
​
change the number of lanes of the road
- returns: void
lanes
(int): the new number of lanes.
skill_road_node
​
Variables​
block
(map
): define the list of agents blocking the node, and for each agent, the list of concerned roadspriority_roads
(list
): the list of priority roadsroads_in
(list
): the list of input roadsroads_out
(list
): the list of output roadsstop
(list
): define for each type of stop, the list of concerned roads
Actions​
SQLSKILL
​
This skill allows agents to be provided with actions and attributes in order to connect to SQL databases
Variables​
Actions​
executeUpdate
​
- returns: int
params
(map): Connection parametersupdateComm
(string): SQL commands such as Create, Update, Delete, Drop with question markvalues
(list): List of values that are used to replace question mark
getCurrentDateTime
​
- returns: string
dateFormat
(string): date format examples: 'yyyy-MM-dd' , 'yyyy-MM-dd HH:mm:ss'
getDateOffset
​
- returns: string
dateFormat
(string): date format examples: 'yyyy-MM-dd' , 'yyyy-MM-dd HH:mm:ss'dateStr
(string): Start dateoffset
(string): number on day to increase or decrease
insert
​
- returns: int
params
(map): Connection parametersinto
(string): Table namecolumns
(list): List of column name of tablevalues
(list): List of values that are used to insert into table. Columns and values must have same size
list2Matrix
​
- returns: matrix
param
(list): Param: a list of records and metadatagetName
(boolean): getType: a boolean value, optional parametergetType
(boolean): getType: a boolean value, optional parameter
select
​
- returns: list
params
(map): Connection parametersselect
(string): select string with question marksvalues
(list): List of values that are used to replace question marks
testConnection
​
- returns: bool
params
(map): Connection parameters
timeStamp
​
- returns: float