1. Basic Model
In this first step, we will see how to define a 3D environment and populate it.
Formulation​
Initialize a 3D world with a population of cells placed randomly in a 3D 100x100x100 cube.
- Definition of the
cell
species. - Definition of the
nb_cells
parameter. - Creation of
nb_cells
cell agents randomly located in the 3D environment, that is defined as a cub of dimensions: 100x100x100.
Model Definition​
In this model, we define one species of agent: the cell
species. The agents will be just displayed as a blue sphere of radius 1.
species cell {
aspect default {
draw sphere(1) color: #blue;
}
}
Global Section​
Global variables​
Definition of a global variable nb_cells
of type int
representing the number of cell
agents.
global {
int nb_cells <- 100;
}
Model initialization​
Definition of the init
block in order to create nb_cells
cell
agents. By default, an agent is created with a random location in x and y, and a z value equal to 0. In our case, we want to place the cell
agents randomly in the 3D environment so we set a random value for x
, y
and z
.
create cell number: nb_cells {
location <- {rnd(100), rnd(100), rnd(100)};
}
Experiment​
In our model, we define a basic gui experiment called Tuto3D :
experiment Tuto3D type: gui {
}
Input​
Definition of a parameter from the global variable nb_cells
:
experiment Tuto3D type: gui {
parameter "Initial number of cells: " var: nb_cells min: 1 max: 1000 category: "Cells";
}
Output​
In our model, we define a display to draw the cell
agents in a 3D environment.
output {
display View1 type:opengl {
species cell;
}
}
Complete Model​
This model is available in the model library (under Tutorials > 3D) and the GIT version of the model can be found here Model 01.gaml
model Tuto3D
global {
int nb_cells <- 100;
init {
create cell number: nb_cells {
location <- {rnd(100), rnd(100), rnd(100)};
}
}
}
species cell {
aspect default {
draw sphere(1) color: #blue;
}
}
experiment Tuto3D type: gui {
parameter "Initial number of cells: " var: nb_cells min: 1 max: 1000 category: "Cells" ;
output {
display View1 type: opengl {
species cell;
}
}
}