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Version: 1.8.2-RC2

Exploration Methods

Several exploration methods are currently available in GAMA and described below.

Table of contents​

The method statement​

The optional method statement controls the algorithm which drives the batch.

If this element is omitted, the batch will run using the exhaustive method, changing one parameter value at each step until all the possible combinations of parameter values have been covered. See the Exhaustive exploration of the parameter space for more details.

When used, this element must contain at least a name attribute to specify the algorithm to use. It has the following facets:

  • minimize or maximize (mandatory for optimization methods): a facet defining the expression to be optimized.
  • aggregation (optional): the possible values are min or max (string). Each combination of parameter values is tested repeat times. The aggregated fitness of one combination is by default the average of fitness values obtained with those repetitions. This aggregated fitness can be turned to the minimum or the maximum of the obtained fitness values using this facet.
  • other parameters that are specific to the exploration method (optional): see below for a description of these facets.

Examples of the use of the method statement:

method exhaustive minimize: nb_infected ;

or

method genetic 
pop_dim: 3 crossover_prob: 0.7 mutation_prob: 0.1
nb_prelim_gen: 1 max_gen: 5
minimize: nb_infected
aggregation: "max";

Exhaustive exploration of the parameter space: exhaustive​

This is the default batch exploration method. It explores all the combination of parameter values in a sequential way.

Example:

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;
}

The order of the simulations depends on the order of the parameters. In our example, the first combinations will be the followings:

  • evaporation_rate = 0.1, diffusion_rate = 0.1, (2 times)
  • evaporation_rate = 0.1, diffusion_rate = 0.4, (2 times)
  • evaporation_rate = 0.1, diffusion_rate = 0.7, (2 times)
  • evaporation_rate = 0.1, diffusion_rate = 1.0, (2 times)
  • evaporation_rate = 0.2, diffusion_rate = 0.1, (2 times)
  • ...

Note: this method can also be used for optimization by adding a maximize or a minimize facet to the method statement:

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;

method exhaustive maximize: food_gathered;
}

Hill Climbing: hill_climbing​

This algorithm is an implementation of the Hill Climbing algorithm. See the Wikipedia article for a more detailed explanation. This is a local search method that tries at each step, given a solution s, to find a solution s' in the neighborhood of s that increases (or decreases depending on the aim of the exploration) the fitness. This method is more efficient than the global exploration to find an optimum, but with the risk of finding a local optimum, whereas a global optimum could exist.

Algorithm:​

 Initialization of an initial solution s 
iter = 0
While iter <= iter_max, do:
Choice of the solution s' in the neighborhood of s that maximize the fitness function
If f(s') > f(s)
s = s'
Else
end of the search process
EndIf
iter = iter + 1
EndWhile

Method facets (i.e. parameters):​

  • iter_max: number of iterations before stoping the exploration.

Example:​

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;

method hill_climbing iter_max: 50 maximize: food_gathered;
}

Simulated Annealing: annealing​

This algorithm is an implementation of the Simulated Annealing algorithm. See the Wikipedia article for more details. This is a global search method able to find an approximation of a global optimum. The idea is close to the one of slow cooling: given a solution, the algorithm will look for a better one in its neighborhood. This size of the neighborhood (represented by the temperature) will decrease over the execution of the algorithm.

Algorithm:​

 Initialization of an initial solution s 
temp = temp_init
While temp > temp_end, do:
iter = 0
While iter < nb_iter_cst_temp, do:
Random choice of a solution s2 in the neighborhood of s
df = f(s2)-f(s)
If df > 0
s = s2
Else,
rand = random number between 0 and 1
If rand < exp(df/temp)
s = s2
EndIf
EndIf
iter = iter + 1
EndWhile
temp = temp * temp_decrease
EndWhile

Method facets (i.e. parameters):​

  • temp_init: Initial temperature.
  • temp_end: Final temperature.
  • temp_decrease: Temperature decrease coefficient.
  • nb_iter_cst_temp: Number of iterations per level of temperature.

Example:​

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;

method annealing
temp_init: 100 temp_end: 1
temp_decrease: 0.5 nb_iter_cst_temp: 5
maximize: food_gathered;
}

Tabu Search: tabu​

This algorithm is an implementation of the Tabu Search algorithm. See the Wikipedia article for more details. This is a local search method. To avoid the issue of local optimum, two additional principals are added: (i) worsening, i.e. the algorithm can sometimes choose a worse solution, (ii) prohibitions, i.e. solutions that have already been explored will become tabu in order to avoid that the algorithm considers them repeatedly.

Algorithm:​

 Initialization of an initial solution s 
tabuList = {}
iter = 0
While iter <= iter_max, do:
Choice of the solution s2 in the neighborhood of s such that:
s2 is not in tabuList
the fitness function is maximal for s2
s = s2
If size of tabuList = tabu_list_size
removing of the oldest solution in tabuList
EndIf
tabuList = tabuList + s
iter = iter + 1
EndWhile

Method facets (i.e. parameters):​

  • iter_max: number of iterations.
  • tabu_list_size: size of the tabu list.

Example:​

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;

method tabu
iter_max: 50 tabu_list_size: 5
maximize: food_gathered;
}

Reactive Tabu Search: reactive_tabu​

This algorithm is a simple implementation of the Reactive Tabu Search algorithm (Battiti et al., 1993). This Reactive Tabu Search is an enhanced version of the Tabu search. It adds two new elements to the classic Tabu Search. The first one concerns the size of the tabu list: in the Reactive Tabu Search, this one is not constant anymore but it dynamically evolves according to the context. Thus, when the exploration process visits too often the same solutions, the tabu list is extended in order to favor the diversification of the search process. On the other hand, when the process has not visited an already known solution for a high number of iterations, the tabu list is shortened in order to favor the intensification of the search process. The second new element concerns the adding of cycle detection capacities. Thus, when a cycle is detected, the process applies random movements in order to break the cycle.

Method parameters:​

  • iter_max: number of iterations.
  • tabu_list_size_ini: initial size of the tabu list.
  • tabu_list_size_min: minimal size of the tabu list.
  • tabu_list_size_max: maximal size of the tabu list.
  • nb_tests_wthout_col_max: number of movements without collision before shortening the tabu list.
  • cycle_size_min: minimal size of the considered cycles.
  • cycle_size_max: maximal size of the considered cycles.

Example:​

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;

method reactive_tabu
iter_max: 50 tabu_list_size_init: 5 tabu_list_size_min: 2 tabu_list_size_max: 10
nb_tests_wthout_col_max: 20 cycle_size_min: 2 cycle_size_max: 20
maximize: food_gathered;
}

Genetic Algorithm: genetic​

This is a simple implementation of Genetic Algorithms (GA). See the Wikipedia article for more details. The principle of GA is to search an optimal solution by applying evolution operators on an initial population of solutions. There are three types of evolution operators:

  • Crossover: Two solutions are combined in order to produce new solutions.
  • Mutation: a solution is modified.
  • Selection: only a part of the population is kept. Different techniques can be applied to this selection. Most of them are based on solution quality (fitness).

Representation of the solutions:

  • Individual solution: {Param1 = val1; Param2 = val2; ...}
  • Gene: Parami = vali

Initial population building: the system builds nb_prelim_gen random initial populations composed of pop_dim individual solutions. Then, the best pop_dim solutions are selected to be part of the initial population.

Selection operator: roulette-wheel selection: the probability to choose a solution is equal to fitness(solution)/ Sum of the population fitness. A solution can be selected several times. Ex: population composed of 3 solutions with fitness (that we want to maximize) 1, 4 and 5. Their probability to be chosen is equal to 0.1, 0.4 and 0.5.

Mutation operator: The value of one parameter is modified. Ex: The solution {Param1 = 3; Param2 = 2} can mute to {Param1 = 3; Param2 = 4}

Crossover operator: A cut point is randomly selected and two new solutions are built by taking the half of each parent solution. Ex: let {Param1 = 4; Param2 = 1} and {Param1 = 2; Param2 = 3} be two solutions. The crossover operator builds two new solutions: {Param1 = 2; Param2 = 1} and {Param1 = 4; Param2 = 3}.

Method facets (i.e. parameters):​

  • pop_dim: size of the population (number of individual solutions).
  • crossover_prob: crossover probability between two individual solutions.
  • mutation_prob: mutation probability for an individual solution.
  • nb_prelim_gen: number of random populations used to build the initial population.
  • max_gen: number of generations.

Example:​

experiment Batch type: batch repeat: 2 keep_seed: true until: (food_gathered = food_placed ) or ( time > 400 ) {
parameter 'Evaporation:' var: evaporation_rate among: [ 0.1 , 0.2 , 0.5 , 0.8 , 1.0 ] unit: 'rate every cycle (1.0 means 100%)';
parameter 'Diffusion:' var: diffusion_rate min: 0.1 max: 1.0 unit: 'rate every cycle (1.0 means 100%)' step: 0.3;

method genetic maximize: food_gathered
pop_dim: 5 crossover_prob: 0.7 mutation_prob: 0.1
nb_prelim_gen: 1 max_gen: 20;
}

Particle Swarm Optimization: pso​

This is an implementation of the Partical Swarm Optimization algorithme (PSO). See the Wikipedia article for more details. It solves a problem by having a population of candidate solutions, here dubbed particles, and moving these particles around in the search-space according to simple mathematical formula over the particle's position and velocity. Each particle's movement is influenced by its local best known position, but is also guided toward the best known positions in the search-space, which are updated as better positions are found by other particles. This is expected to move the swarm toward the best solutions.

Method facets (i.e. parameters):​

  • iter_max, number of iterations.
  • num_particles, number of particles.
  • weight_cognitive, weight for the cognitive component.
  • weight_inertia, weight for the inertia component.
  • weight_social, weight for the social component.

Example:​

experiment PSO type: batch keep_seed: true repeat: 3 until: ( time > 5000 ) {
parameter 'Infection rate' var: infection_rate min: 0.1 max:0.5 step:0.01;
parameter 'Probability of dying:' var: dying_proba min: 0.01 max: 0.2 step:0.01;
method pso num_particles: 3 weight_inertia:0.7 weight_cognitive: 1.5 weight_social: 1.5 iter_max: 5 minimize: num_dead ;
}

Sobol Exploration: sobol​

This is an implementation of the Sobol sensitivity analysis exploration. It is based on the implementation of the algorithm provided by http://moeaframework.org under the GPL GNU licence.

Rational behind the Sobol sensitivity analysis can be found in Saltelli article (https://doi.org/10.1016/S0010-4655(02)00280-1). To put it simple, the procedure randomly drawn N x P points in the parameter space (with N defined by the sample parameter and P the number of parameters to explore), execute the set of associated simulation and compute first, second and total ordered sensitivity indexes. Intuitively, those values give an estimated contribution of the parameters to the variability of one or several outputs (the outputs list in parameter of the method).

Method facets (i.e. parameters):​

  • outputs, the list of output variables to analyse through sobol indexes.
  • report, the path to the file where the Sobol report will be written.
  • results, the path to the file where the automatic batch report will be written.
  • sample, the size of the sample for the sobol sequence.

Example:​

experiment Sobol type: batch keep_seed:true until:( time > 5000 ) {
parameter 'Infection rate' var: infection_rate min:0.0 max:1.0;
parameter 'Probability of dying' var:dying_proba min:0.01 max:0.25;
method sobol outputs:["num_dead"] sample:100 report:"Results/sobol.txt" results:"Results/sobol_raw.csv";
}