Changelog
Major changes from 1.9.1 to 1.9.2​
The GAMA development team is pleased to announce the release of GAMA 1.9.2. This is a maintenance release, aiming at fixing bugs observed in 1.9.1 and clarifying some of its concepts. No new features have been added, except the possibility to define #mouse_drag
event
s.
Detailed changes.​
This release of GAMA contains new features and fixes, including:
- 2D displays can now also be locked (only from the user interface currently)
- A new event has been introduced:
mouse_drag
, an example is available in the model library: msi.gama.models/models/Visualization and User Interaction/User Interaction/models/Mouse Drag.gaml - Fixes potential issues with
user_location
on touch screens - Fixes many issues on keyboard events (see issue #3770, and this commit)
- Fixes control buttons not updating while in fullscreen (#3769)
- Fixes the saving of matrices using the
save
statement that was faulty for non-square matrices - Fixes the casting from
matrix
tostring
that was faulty for non-square matrices - Adds the operator
exp_rnd
to generate a random number following an exponential distribution (example in msi.gama.models/models/Visualization and User Interaction/Visualization/Charts/models/Distribution.gaml) - Various fixes and improvements for the reading/writing of
csv
files (see this commit, this one, this one and this issue) - Fixes bugs in the gaml editor when a display didn't contain any code
- Improves the display of fields/mesh (#3796)
- Fixes runtime error happening in torus models in certain cases (#3783)
- Improvement of the type inference system for matrices (#3792)
- Fixes
hpc
flag being ignored in some cases in headless mode (#3687) - Fixes a bug in
save_simulation
where simulations with variables of type font couldn't be saved (#3815) - Fixes default camera in 3d displays not being applied unless explicitly written (#3811)
- Enables steps in
loop
statement to be of float type instead of silently casting it to int (#3810) - Type casting has been made more consistent (see #3809 for colors, #3803 for lists and #3806 for pairs )
- Improves memory management when drawing images (see this commit)
- Fixes rendering issues in documentation navigation within gama on windows (#3804)
- Better handling of
HTTP
responses (see this commit) - Fixes runtime errors happening in some models with dynamic cameras (#3821)
- Fixes issues related to search dialog in the help menu for macOS (#3829 and #3828)
- Fixes some issues leading Morris exploration not being run (see this commit)
- Makes gama-server able to execute multiple commands at the same time in parallel for each client (see this commit)
- Adds an optional keepalive function to gama-server (see this commit)
- Fixes exception raising sometimes when clients disconnect from gama-server (see this commit)
- Splitting the gama-server command
fetch
into two commands:upload
anddownload
- Adding some verification on the format and types for the
parameters
option of theload
andreload
commands of gama-server - Renaming the
memorize
type intorecord
- Introducing
compress
facet to indicate if amemorize
/record
experiment should use compression (reduces memory usage but increase computation time) - Introducing different formats used internally for
memorize
/record
experiments that can be:xml
, the legacy one, or two new ones:json
andbinary
(both faster and more memory efficient) and can be set with theformat
facet of the experiment. - Fixing issues in the script
gama-headless.sh
used in macOS (#3766 and this commit) - Multiple fixes on the
moran
operator (see this issue, this commit and this one) - Fixing the shortcut for code suggestion in macOS (#3852)
- ASC file using dx/dy format can now be read too
- Big memory leaks have been fixed for operations on images
- Miscellaneous internal/architecture improvements
- Fixes exceptions raised in tabu searches in some cases
- Fixes the
copy
operator onshape
variables - New splash screen
- Improves the navigation in the parameter by not refreshing it completely when one parameter changes (for example in batch mode)
- Fixes the initialisation order for experiment parameters
- Various general fixes in the display of svg
- All the geometries defined in an svg file are now accessible separately (allowing to draw only some of them, or to have different color for each for example)
- Adds a parameter to set an automatic
z
increment in between layers in opengl
Changes that can impact models​
🔴 Errors 🔴: concepts that need to be written differently​
View detailed changes
-
All skills belonging to the "driving" skill have been renamed for more intuitive names, the skill
advanced_driving
has been replaced bydriving
, the skillskill_road
is replaced byroad_skill
andskill_road_node
is replaced byintersection_skill
-
The
loop
statements using astep
facet are not casting thestep
value into anint
anymore which means that if you had loops that usedfloat
variables as a step, they may behave differently. -
casting colors (
rgb
type) into different types changed in some cases:- casting an
rgb
into afloat
now returns the same result as casting to anint
instead of returning0
- casting an
rgb
into apoint
now returns a point formed like this{red, green, blue}
instead of{0,0,0}
- casting an
rgb
into alist
now returns a list of its four components: red, green, blue and alpha instead of just red, green and blue
- casting an
-
casting a
string
into alist
now returns a list of string composed of all the letters of the originalstring
. For example:list("some string")
will return this list:["s", "o", "m", "e", " ", "s", "t", "r", "i", "n", "g"]
-
casting into a
pair
has been homogenized, overall most cases are kept unchanged but some fringe cases are eliminated. The general rule is that casting anything into apair
will now result in a pair where the first and the second elements are the same initial object. For example:pair([1,2,3])
will return this pair:[1,2,3]::[1,2,3]
. The only exceptions are casting apair
into apair
which will result in no change, and casting amap
into apair
that will result in a pair where the first element is the list of keys of the map and the second is the list of values of the map. -
The gama-server command
fetch
has been split into two different commands:upload
anddownload
and cannot be used anymore. See here the documentation on how to use those commands. -
The type of experiment
memorize
should be renamedrecord
. In addition there's now two additional facets you can set formemorize
/record
experiments:format
andcompress
. Theformat
facet indicates the internal format used to save each step, and can be"xml"
,"binary"
or"json"
. Thecompress
facet indicates whether or not the saved step should be compressed or not. Compressed ones will take less memory in the long run, but will take more time to save/load.
Preferences​
The description of all preferences can be found at this page. A number of new preferences have been added to cover existing or new aspects of the platform.
Bug fixes​
You can also check the complete list of the closed issues on the github repository. Keep in mind that this list is incomplete as a lot of problems where solved without being linked to any issue on github (via the mailing list or internally for example).
Added models​
The library of models has undergone some changes. Besides making sure all the models compile and run fine under the new version of GAMA, it also brings some new models, which are listed below:
View all new models list
- A model to showcase the use of SVG files: ummisco.gaml.extensions.image/models/Images/models/SVG Manipulation.gaml
- An example model to test the new
mouse_drag
event: msi.gama.models/models/Visualization and User Interaction/User Interaction/models/Mouse Drag.gaml - Pedestrian movement following Mehdi Moussaid's model: msi.gama.models/models/Toy Models/Pedestrian/models/Moussaid model.gaml
- A new example of data importation to get a mapbox image as a background of the simulation: msi.gama.models/models/Data/Data Importation/models/MapBox Image Import As Background Image.gaml
Previous major changes since 1.8.1 brought by 1.9.1​
The GAMA development team is pleased to announce the release of GAMA 1.9.1
This version, while maintaining the power, stability, expressiveness and ease of use of GAMA, brings new capabilities and openings to the platform, making it even more intuitive to use by modelers and even more versatile in terms of applications.
This major release of GAMA contains many new features and fixes, including:
- A much more fluid and powerful IDE, offering support for all the latest technologies, from HiDPI displays to JDK 17 and Apple Silicon processors.
- A new server mode of GAMA, offering a clear and extensible exchange protocol, which completely revolutionizes the way to interact with the platform from R, Python or any web client.
- Increased model exploration possibilities thanks to new calibration and optimization methods, also directly usable in the server mode.
- The addition of the two new data types
field
andimage
, which make it even easier to load, analyze, visualize and produce raster data - A much more powerful graph manipulation than previous versions, but still easy to couple with agents
- A focus on urban mobility applications, with
skill
advanced_driving
andpedestrian
, which make it much easier to produce realistic large-scale models. - The possibility to simulate physical interactions between agents thanks to the new
skill
sstatic_body
,dynamic_body
andphysical_simulation
, which rely on the nativebullet
library. - New and faster display capabilities, offering more intuitive handling of agents and organisation of display surfaces, making it easier than ever to build interactive simulations, serious games or advanced scientific visualisations.
Comparison chart​
 | Gama 1.8.1 | Gama 1.9.1 |
---|---|---|
Java and environments | Java 11 and x86 (intel architecture) | Java 17, x86 and ARM architectures (notably Apple Silicon) |
Server mode | - | Headless server / connection with Python and R |
Model exploration | Exhaustive sampling and calibration | Several new sampling methods (e.g. latinhypercube), sensitivity analysis (e.g. Sobol) and calibration |
Physics modeling | Limited | Extended features with native bullet library and influences/forces computations |
Mobility modeling | moving and driving skills | moving , advanced_driving (non normative traffic) and pedestrian (Social force model) skills |
Raster data integration | Limited with grid (bad performances above 500x500) | New field and image types allow larger sizes and better performances |
Graph integration | Programmatic with fixed layout | Import / export to 6 graph file formats (e.g. .graphml, .gml) with various spatial layouts rendering |
Detailed changes​
View detailed changelog
GAMA Server mode​
gama-server is a new way of running GAMA experiments. It consists of an instance of gama-headless that, once launched, waits for commands sent through websockets and executes them. These commands follow a clear and extensible protocol, enabling its use in many contexts, from the definition of experiment plans in R to the design of dashboards in JavaScript. See the corresponding wiki page to setup a server instance of Gama.
Modelling improvements​
field
type​
A new variable type (field) to support the management (import and use) of large raster geographic data. It allows in particular to:
- import large mono/multi-band rasters
- simply access / modify values of spatial grids as simply as before, but with very high performance improvement
Try out:
- Basic syntax to create and visualize fields: Fields.gaml
- Basic syntax to access/write values in fields: Accessing Fields.gaml
- Use of field to superpose information in a trafic simulation: Traffic and Pollution.gaml
- Use of field to represent flows (water): Waterflow Field Elevation.gaml
- Use of field to support diffusion process: Anisotropic Diffusion & Uniform Diffusion
image
type​
- Easier to work with images
Try out:
- Basic syntax to create an image: Declaring Images.gaml
- Basic syntax to manipulate an image: Image Manipulation.gaml
- Save snapshot of a simulation displays: Manual Snapshot.gaml
pedestrian
skill​
A new plugin has been integrated in GAMA that allows to simulate pedestrian movement. This plugin uses Helbing's social force model as a basis to support pedestrian walk and offers tools to reconstruct paths from an open environment and obstacles. This two new features are identified by a skill (pedestrian
) and an operator (generate_pedestrian_network
) respectively. You can find examples in the models below.
Try out:
- How to build the pedestrian network that agents use to manage the origin and destination of their trip in the open environment: Generate pedestrian paths.gaml
- A comprehensive list of the parameters that makes it possible how agent avoid obstacles, in a simple (Simple environment - walk_to.gaml) and a complex (Complex environment - walk.gaml) environment
advanced_driving
skill​
The driving skill has been completely redesigned in order to offer a more realistic representation of driver behavior (by explicitly using the Intelligent Driver Model and Lane-change Model MOBIL) and by allowing to take into account multi-lane vehicles - this allows for example to simulate mixed traffic composed of motorcycles and cars. Besides, the behavior of drivers can be custom to represent non normative behavior, such as dangerous take-off, disrespect of signals, signs, speed limit or road direction and lanes.
Try out:
- An abstract representation of vehicles size (bus, car, motorcycle) and free use of road lanes and direction (Drive Random.gaml)
- An abstract representation of vehicles managing cross section, with collision avoidance, priority, etc. (Simple Intersection.gaml)
- A very small road system with stops to simulate congestion (Following Paths.gaml)
Physics extension improvement​
Physics plugin has been completely rewritten and allows to use native implementations of the bullet library in a redesigned framework (where physical agents can coexist with non-physical ones).
Try out:
- Interaction between static (skill
static_body
) and dynamic (skilldynamic_body
) 3D objects (Eroding Vulcano.gaml) - Manage 3D objects movement based on a Digital Elevation Model (Flow on Terrain.gaml)
Experiment​
Batch methods​
Batch experiments have been reworked to better distinguish simulation exploration and model calibration. On the first hand, modelers should engage in simulation exploration if they want to launch many simulations across the parameter space, better understand the contribution of stochasticity and evaluate the specific contribution of given parameters to output variability. On the other hand, modelers should use calibration methods if they want to find parameters values of the models, so the simulation outputs are as close as possible to desired ones. A detailed description is provided in this wiki page.
Try out:
- A walkthrough of all provided methods to explore, method
exploration
, and analyse the sensitivity of your model, including a tool to decide methodstochanalyse
or methodsobol
(Exploration.gaml) - A walkthrough of minimal way to setup calibration, including the new
PSO
algorithm (Calibration.gaml)
Headless batch​
We implement a way to launch Gama batch
experiment in headless with a simple command line, using the gama-headless.sh bash script with -batch
option. For more information, see the related (wiki page).
Reproducibility and random number generation​
- Great effort towards tracking and limiting the use of random generators outside the ones built in GAMA
- Addition of several new random number generators
Displays​
OpenGL improvements​
Great improvements have been done on the displays and specifically on opengl ones. Key points are:
- Lot faster (2 times) on geometries
- Rendering of large-scale images, grids, fields or matrices using the new
mesh
layer, with several colouring options - More flexibility:
camera
statement to specify the dynamic movements of the cameralight
statements to specify the lighting(s) of the scenerotate
statement to specify the rotation of the full screen- Better and more accurate rendering of texts (with 3D, etc.)
- Possibility to choose between several predefined cameras, to save cameras, etc.
mesh
layer​
- display large rasters
layout
improvements​
- Allow to easily split or compose the displays
- Possibility to define borderless displays
User Interface​
Support of HiDPI​
- HiDPI and various "display zooms" are now supported natively. Displays, text and icons scale up and down accordingly. Only issues remaining is that the text and icons can be blurry and pixelised on some configurations (Windows 10, Windows 11 with 150% zoom, etc.)
Support of dark mode​
- Light and dark modes are also now supported out of the box. Preferences allow GAMA to impose its own theme or follow the one defined in the OS. A new syntax highlighting theme for dark mode is accessible from the preferences too.
User Interaction​
Addition of wizards and dialogs​
- It is now possible to open wizards and dialogs from the GAML code thanks to the user_confirm, user_input_dialog, wizard and wizard_page operators.
Try out:
- How to define a new wizard (Wizard.gaml)
- detailed use of the new user_input (User input.gaml)
Addition of events​
- new events can be defined as
display
layers:#arrow_down
,#arrow_up
,#arrow_left
,#arrow_right
,#escape
,#tab
,#enter
,#page_up
,#page_down
Clipboard​
- the clipboard can be written and read using the
copy_to_clipboard(value)
andcopy_from_clipboard(type)
operators
Advanced programming usages​
Additions to GAML​
on_change:
facet can be added to attributes and parameters to trigger any behaviour in response to a change of value. Particularly useful for defining interactive parameters.abort
statement can be defined in any agent (incl.global
andexperiment
) and executed just before the agent is disposed of.
thread
skill​
The new thread skill allows to run actions in a specific thread. In particular, this skill is intended to define the minimal set of behaviours required for agents that are able to run an action in a thread.
File manipulations: copy
, zip
, delete
, save
improvements​
- One can now completely manipulate files directly in the gama models with dedicated
copy_file
,delete_file
,rename_file
(which can be used to move a file),zip
andunzip
operators. save
accepts more file formats and provides a hook for developers to developISaveDelegate
s
network
skill improvements​
To increase the integration between Gama and other applications we improved a lot the network capabilities:
- The communication with web-services is now easier with the possibility to execute post/get/update/delete HTTP requests directly in gaml with extensions of the
send
action of the networking skill, as described in theHTTP POST.gaml
andHTTP GET.gaml
of thePlugin models
library. - Adding support for the websocket protocol in the
network
skill - General work on the network skill with communication outside of Gama in mind
Graph improvements​
Shortest paths​
Integration of new algorithms for computing shortest paths in graphs.
- BidirectionalDijkstra: default one - ensure to find the best shortest path - compute one shortest path at a time: https://www.homepages.ucl.ac.uk/~ucahmto/math/2020/05/30/bidirectional-dijkstra.html
- DeltaStepping: ensure to find the best shortest path - compute one shortest path at a time: The delta-stepping algorithm is described in the paper: U. Meyer, P. Sanders, $\Delta$-stepping: a parallelizable shortest path algorithm, Journal of Algorithms, Volume 49, Issue 1, 2003, Pages 114-152, ISSN 0196-6774
- CHBidirectionalDijkstra: ensure to find the best shortest path - compute one shortest path at a time. Based on precomputations (first call of the algorithm). Implementation of the hierarchical query algorithm based on the bidirectional Dijkstra search. The query algorithm is originally described the article: Robert Geisberger, Peter Sanders, Dominik Schultes, and Daniel Delling. 2008. Contraction hierarchies: faster and simpler hierarchical routing in road networks. In Proceedings of the 7th international conference on Experimental algorithms (WEA'08), Catherine C. McGeoch (Ed.). Springer-Verlag, Berlin, Heidelberg, 319-333
- TransitNodeRouting: ensure to find the best shortest path - compute one shortest path at a time. Based on precomputations (first call of the algorithm). The algorithm is designed to operate on sparse graphs with low average outdegree. the algorithm is originally described the article: Arz, Julian & Luxen, Dennis & Sanders, Peter. (2013). Transit Node Routing Reconsidered. 7933. 10.1007/978-3-642-38527-8_7.
Input/ouput​
You can now load / save your graph into dedicated file format such as .gml, .dot or .gefx to build your graph.
Try out:
- Load agents from a graph file (Graph Agents Importation.gaml)
- Load the entire graph from files (Graph Importation.gaml)
- Save graphs into dedicated files format (Save Graphs.gaml)
Layout​
Non spatial graph can be rendered using operators to locate nodes on a circle, as a grid lattice or considering connection as forces.
OS and computing environments​
GAMA 1.9.1 has been tested on:
- Windows 10 and 11 on Intel processors
- MacOS Monterey, Ventura on Intel & Apple Silicon computers
- Ubuntu 20.04 and 22.04 on Intel processors
Note that this version drops the support for 32 bits architectures.
Support of JDK 17+​
Gama 1.9.1 brings compatibility with JDK17+ and should remain compatible for the following JDK versions.
Support of ARM processors​
A specific version of GAMA is now built for Apple Silicon processors on macOS. Even if no specific version is produced for the ARM version of Windows, reports show that it works well in emulated mode.
New installers for Windows, Mac (brew) and Linux (aur, deb)​
Gama 1.9.1 comes with a dedicated installer for every platform, so it's easier for newcomers to get it working. In addition, the macOS version is now fully signed. Linux and macOS users can also benefit from CLI installers.
New versions of native libraries: SWT, JTS, GeoTools, bullet, JOGL, JGraphT​
All the major libraries on which GAMA is relying have been bumped to their latest versions, except GeoTools (version 25) and JGraphT (version 1.5.1).
Changes that can impact models​
🔴 Errors 🔴: concepts that cannot be used anymore​
gama.pref_lib_r
,gama.pref_lib_spatialite
,gama.pref_optimize_agent_memory
,gama.pref_display_triangulator
have been removed- In experiment, the method statement
exhaustive
andexplicit
does not exist anymore. Useexploration
instead, see the related documentation onbatch
. - the
material
type (and the correspondingmaterial:
facet indraw:
) does not exist anymore and has not been replaced. - the built-in
equation
types (SIR
, etc.) do not exist anymore and have not been replaced. field
cannot be used anymore as a species or variable name.image
cannot be used anymore as a species or variable name.to_list
cannot be used anymore as a species or variable name.
🔴 Errors 🔴: concepts that need to be written differently​
timeStamp()
inSQLSKILL
does not exist anymore. Usemachine_time
instead.dem(...)
operators do not exist anymore. Use a combination offield
andmesh
layer to load and draw a digital elevation modelevent ['k']
should be rewritten asevent 'k'
.generate_complete_graph
,generate_barabasi_albert
,generate_watts_strogatz
, andas_distance_graph
now take different arguments. Please refer to their documentation.load_graph_from_file
has been removed and replaced by the use of the corresponding graph file types (graphml_file
, etc.)simplex_generator
has been removed and replaced bygenerate_terrain
🟠Warnings 🟠:​
grid
+lines:
is deprecated and replaced byborder:
save
+type:
is deprecated and replaced byformat:
display
+draw_env:
is deprecated and replaced byaxes:
display
+synchronized:
is deprecated.synchronized:
should now be defined onoutput:
display
+camera_pos:
is deprecated. Should be replaced bylocation:
defined on acamera
statement inside thedisplay
display
+camera_interaction:
is deprecated. Should be replaced bylocked:
defined on acamera
statement inside thedisplay
display
+camera_up_vector:
is deprecated. Not used anymore.display
+camera_look_pos:
is deprecated. Should be replaced bytarget:
defined on acamera
statement inside thedisplay
display
+focus:
is deprecated. Should be replaced bytarget:
defined on acamera
statement inside thedisplay
display
+ambient_light:
is deprecated. Should be replaced byintensity:
defined on alight #ambient
statement inside thedisplay
light
+position:
is deprecated and replaced bylocation:
light
+update:
is deprecated and replaced bydynamic:
light
+color:
is deprecated and replaced byintensity:
light
+name:
now takes astring
and not anint
light
+draw_light:
is deprecated and replaced byshow:
light
+type:
now takes astring
among#spot
,#point
or#direction
user_input
is deprecated and should be replaced byuser_input_dialog
draw
+empty:
is deprecated and replaced bywireframe:
image
(layer) +file:
is deprecated and replaced by the direct use of the file name as the default facetevent
now takes a string for its default facet (preferably the defined constants like#mouse_move
,#left_arrow
, etc.)event
+action:
is deprecated as the definition of the action should directly follow the statement definition- the
with_optimizer_type
operator is deprecated and replaced bywith_shortestpath_algorithm
Preferences​
The description of all preferences can be found at this page. A number of new preferences have been added to cover existing or new aspects of the platform. They are summarised below.
New preferences​
Interface tab​
- Startup Remember Gama windows sizes
- Startup Several prompts related to the use of workspaces
- Startup Setup a model to run at start
Editors tab​
- Edition More options (3) for automatic typing
- Edition Turns experiment buttons into a drop down list
- Syntax Coloring according to Gama theme (light|dark)
Execution tab​
- (New) Parameters Customize parameter view
- Parallelism Use all available threads in batch mode
Display tab​
- Chart preferences Choose resolution of charts
- (Removed) Advanced
- OpenGL Limit the number of frames
- OpenGL Sensitivity of keyboard/mouse/trackpad
- OpenGL Ambiant light intensity
- OpenGL Default camera orientation
Data and Operator​
- Random Number Generator Display RNG in parameter view
- (Removed) Optimization Many options have been removed to enforce reproducibility
(New) Experimental​
This tab holds experimental preferences that should be use with care
Setting and sharing preferences​
Gama 1.9.1 brings new options for setting preferences and sharing them among models.
Passing preferences to GAMA at startup​
Modellers running the headless or gui versions of GAMA can now pass preferences to the executable using arguments (either in the headless script or in the Gama.ini
file). The syntax is -Dpref_name=value
(for instance -Dpref_display_synchronized=true
to synchronise displays, including snapshots of headless GAMA, with the simulation).
Global or workspace scopes​
The default behaviour of GAMA makes sharing preferences between workspaces and models easy, since they are global to the user account. In some instances, however, it can be necessary to restrict them to a local scope (i.e. a workspace). In that case, launching GAMA with the -Duse_global_preference_store=false
will make it save its preferences in the current workspace and not globally anymore.
Bug fixes​
You can also check the complete list of the closed issues on the github repository. Keep in mind that this list is incomplete as a lot of problems where solved without being linked to any issue on github (via the mailing list or internally for example).
Added models​
The library of models has undergone some changes. Besides making sure all the models compile and run fine under the new version of GAMA, it also brings some new models, which are listed below:
Usage of the pedestrian
skill​
- miat.gaml.extensions.pedestrian/models/Pedestrian Skill/models/Complex environment - walk.gaml
- miat.gaml.extensions.pedestrian/models/Pedestrian Skill/models/Generate pedestrian paths.gaml
- miat.gaml.extensions.pedestrian/models/Pedestrian Skill/models/Simple environment - walk_to.gaml
New graph
capabilities​
- msi.gama.models/models/Data/Data Exportation/models/Save Graphs.gaml
- msi.gama.models/models/Data/Data Importation/models/Graph Agents Importation.gaml
- msi.gama.models/models/Data/Data Importation/models/Graph Importation.gaml
- msi.gama.models/models/Modeling/Spatial Topology/Graphs/models/Clustering.gaml
Utilities​
- msi.gama.models/models/Data/Utils/models/FileUtils.gaml
- msi.gama.models/models/Data/Utils/models/TestWebAddress.gaml
- msi.gama.models/models/Data/Utils/models/ZipUnzip.gaml
Elements of GAML syntax​
- msi.gama.models/models/GAML Syntax/Abort statement/Abort.gaml
- msi.gama.models/models/GAML Syntax/Data Types And Structures/Fields.gaml
- msi.gama.models/models/GAML Syntax/Loop And Iterations/Break and Continue.gaml
- msi.gama.models/models/GAML Syntax/System/Clipboard.gaml
- msi.gama.models/models/GAML Syntax/System/Elements of Syntax.gaml
- msi.gama.models/models/GAML Syntax/System/RunThread.gaml
- msi.gama.models/models/GAML Syntax/Variables/Declaration of Parameters.gaml
- msi.gama.models/models/GAML Syntax/Variables/Notifying Variables.gaml
New batch
capabilities​
- msi.gama.models/models/Model Exploration/Batch Simulation/Calibration.gaml
- msi.gama.models/models/Model Exploration/Batch Simulation/Exploration.gaml
Toy models​
- msi.gama.models/models/Toy Models/Art/Gama 1.9/models/GAMA 1.9.gaml
- msi.gama.models/models/Toy Models/Games/Snake.gaml
- msi.gama.models/models/Toy Models/K Nearest Neighbours/models/knn.gaml
Declaration and usage of field
​
- msi.gama.models/models/Modeling/Spatial Topology/Fields/Accessing Fields.gaml
- msi.gama.models/models/Toy Models/Waterflow/models/Waterflow Field Elevation.gaml
- msi.gama.models/models/Toy Models/Traffic/models/Traffic and Pollution.gaml
- ummisco.gaml.extensions.maths/models/Diffusion Statement/models/Anisotropic Diffusion (Simple, Field).gaml
- ummisco.gaml.extensions.maths/models/Diffusion Statement/models/Uniform Diffusion (Field).gaml
- msi.gama.models/models/Visualization and User Interaction/Visualization/Building Heatmap.gaml
- msi.gama.models/models/Visualization and User Interaction/Visualization/DEM Generator.gaml
- msi.gama.models/models/Visualization and User Interaction/Visualization/Palettes and Gradients.gaml
- msi.gama.models/models/Visualization and User Interaction/Visualization/Worm Heatmap.gaml
New user interaction modalities​
- msi.gama.models/models/Visualization and User Interaction/GUI Design/Parameters and Commands.gaml
- msi.gama.models/models/Visualization and User Interaction/User Interaction/models/Confirm Dialog.gaml
- msi.gama.models/models/Visualization and User Interaction/User Interaction/models/User input.gaml
- msi.gama.models/models/Visualization and User Interaction/User Interaction/models/Wizard.gaml
New camera
and light
definitions​
- msi.gama.models/models/Visualization and User Interaction/Visualization/3D Visualization/models/Camera Definitions.gaml
- msi.gama.models/models/Visualization and User Interaction/Visualization/3D Visualization/models/Camera Shared Zoom.gaml
- msi.gama.models/models/Visualization and User Interaction/Visualization/3D Visualization/models/Specular Effects.gaml
Physics engine demonstrations​
- simtools.gaml.extensions.physics/models/Physics Engine/models/Eroding Vulcano.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Flow on Terrain.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Perfect Gas Chamber.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Play Pool.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Stairs.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Testing Restitution.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Testing Steps.gaml
- simtools.gaml.extensions.physics/models/Physics Engine/models/Tricky Fountain.gaml
New driving
skill​
- simtools.gaml.extensions.traffic/models/Driving Skill/models/Advanced models/Drive Random.gaml
- simtools.gaml.extensions.traffic/models/Driving Skill/models/Advanced models/Following Paths.gaml
- simtools.gaml.extensions.traffic/models/Driving Skill/models/Advanced models/Simple Intersection.gaml
- simtools.gaml.extensions.traffic/models/Driving Skill/models/Advanced models/Traffic.gaml
- simtools.gaml.extensions.traffic/models/Driving Skill/models/Simple model/Simple Traffic Model.gaml
New network capabilities​
- ummisco.gama.network/models/Network/2 Available protocols/HTTP Request/HTTP GET.gaml
- ummisco.gama.network/models/Network/2 Available protocols/HTTP Request/HTTP POST.gaml
- ummisco.gama.network/models/Network/2 Available protocols/TCP protocol/TCP Server And Client Example .gaml
- ummisco.gama.network/models/Network/2 Available protocols/TCP protocol/TCP Server Example.gaml
- ummisco.gama.network/models/Network/2 Available protocols/WebSocket protocol/WebSocket Server And Client Example .gaml
- ummisco.gama.network/models/Network/2 Available protocols/WebSocket protocol/WebSocket Server Example.gaml
Usage of the image
type​
- ummisco.gaml.extensions.image/models/Images/models/Casting Images.gaml
- ummisco.gaml.extensions.image/models/Images/models/Declaring Images.gaml
- ummisco.gaml.extensions.image/models/Images/models/Image Manipulation.gaml
- ummisco.gaml.extensions.image/models/Images/models/Manual Snapshot.gaml